The Corner-Contact Dice game-line is a logical system with new-generation dice. These new game supporting depth perception, combined with luck and strategy provide any people from quite small (5 years old) an interesting, valuable pastime, and enable the reinterpretation of old games. For children this is a stereoscopic developer game, for bigger ones it serves as a combinatorial logical fun.
a corner is a spot, a basic point and a juncture as well (origin) headstone, corner-stone
a corner is the principal point of change a corner is the juncture of the edges
edge: divides and unites at the same time (the two extremities get closer to each other
the way that meanwhile it keeps the identity of both sides) a corner rationalizes the
chaos, creates a dialogue with the unexplainable it creates a conceivable space
the smallest point that generates conclusion of space
THERE ARE SEVERAL IDIOMS OR PHRASES RELATED TO THE WORD CORNER:
a corner on the market /// turn the corner successfully /// in all corners of the world /// spring is just around the corner /// out of the corner of her eyes /// ...
At first sight, cubes are interesting for their faces, however changes occur on the edges or the corners. COCODICE seeks the solutions and the game exactly on those parts. Game is the oldest way of learning. A GAME is based on dialogue, co-operation or, quite the contrary, on competition.
Without learning there would be no improvement. Without improvement there would be no recognition. Without recognition there would be no happiness. ...................................
This product is the new generation of dice, a new interpretation of
the ordinary type of dice.
Markings on the corners of the dice establish a contact to the other dice, therefore many logical, mathematical, solid geometrical games can be played with it. That's why it has been called corner contact dice, i.e. cocodice.
Due to the palpable plastics of the markings, it also can become the dice for the visually impaired. This added value is part of our receptive design approach.
Magnets provide the physical contact of the dice, this way a node is established that requires no mechanics. Black adheres to white and vice versa. The two dice are negative mirror images to each other.
We have designed it by a remarkable, yet clean designing process, in minimalist style.
The logic of well-known logical games may be integrated to the cocodice logical game-line (domino, jenga, Rubik's cube, mahjong Chinese domino, tetris, Lego).
Players may get fascinated by finding the matching of magnetic joints and markings, and by the experience of finding the unities originating from the axial rotation, or by the challenge of inventing spatial compositions and integrating the markings.